Udemy - Introduction to Game Dynamics with Unity 3D | 335MB
English | .mp4 | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz
From explosion blasts to motorcycle crashes, games are riddled with physical reactions. Find out how to trigger these events, and how to take your character movement beyond walk cycles.
For some visuals, take this random youtube video of GTA V motorcycle crashes. How do you know when a character is supposed to react? And if you do know, how can you make it look realistic? You can’t resort to some crouching position set up by an animator, there’s a de facto infinite amounts of ways on how a character can get impacted. Or this MK clip. Uppercutted someone and then set up a combo to slam them back to the ground? Can’t do it without dynamics.
Lecture 1: Introduction
Lecture 2: Hard Rocks, Soft Feathers
Lecture 3: Cloth
Lecture 4: Swapping Rigid to Soft Bodies
Lecture 5: Movement Controllers
Lecture 6: Three Approaches to Movement
Lecture 7: Adding Animation with Mecanim
Lecture 8: Creating a Ragdoll
Lecture 9: Integrating Animation with Dynamics
Lecture 10: Bringing It All Together
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