» » FXPHD - ARN201 - Real World Lighting and Rendering (2014)

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6-10-2014, 08:15

FXPHD - ARN201 - Real World Lighting and Rendering (2014)

Category: Tutorials

FXPHD - ARN201 - Real World Lighting and Rendering (2014)
FXPHD - ARN201 - Real World Lighting and Rendering (2014)
English | .MP4 | aac, 44100 Hz, stereo | h264, yuv420p, 1280x720, 23.98 fps(r) | 2.19GB
Genre: E-learning

Solid Angle’s Arnold is one of the visual effects industry’s top render engines. Since it’s initial
release in 1999 Arnold has been used on countless commercials, feature animations and movies, including being used on 7 of the 10 films including being used on 7 of the 10 films currently on the short list for the Visual Effects Oscar “bake off”. It was the sole renderer used on Gravity, and primary renderer on Pacific Rim, Star Trek into Darkness and The Lone Ranger, as well as being used for large sections of Elysium, Iron Man 3, and Thor: The Dark World.

Arnold is a full Ray Traced / Global Illumination solution, Physically-Based and utilizes Monte Carlo
Path Tracing technique. This brute force approach enables Arnold to handle very large geometry sets
quickly and efficiently, unlike other renderers which need to cache out Photon Maps or Point Clouds
before the render can even begin. For example Arnold rendered upwards of 1 million lights (for the TV
show ‘Skins’, VFX by The Mill) and a staggering 5 trillion polygons for the space station in Elysium
(VFX by Whiskey Tree).
For any Lighter, Look Dev Artist, CG Supervisor or Generalist, Arnold is now an important tool to learn and master. During this course we will be covering all the main areas of the software including
Lighting, Shaders, Cameras, Particles and Volumetrics, Hair and Fur, and of course render settings,
AOV’s and a number of technical areas such as the use of .log, .ass and .tx files. By the end of the
course you’ll have a firm understanding of Arnold and how to produce beautiful renders quickly and
The course is taught by Matt Leonard who has been in the 3D and visual effects industry for over 20
years. He has spoken on behalf of Solid Angle both in the UK and abroad, and has now been using Arnold for over 3 years. He is a member of the Visual Effects Society and has worked as a beta tester for Maya, Katana, RenderMan, Mari, Nuke, and of course Arnold. He currently runs his own on-site training company in the UK and is also the primary lecturer on the VFX Masters degree course for the University of South Wales.



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