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  • Author: Mirana
  • Date: 18-10-2014, 16:56
18-10-2014, 16:56

cubebrush: ZBrush For Hard Surface Design

Category: Tutorials / 3D


cubebrush: ZBrush For Hard Surface Design
cubebrush: ZBrush For Hard Surface Design | 2.59 GB

In this Master Lesson, instructor Tom Paul goes through and explain the entire process of creating a hard surface robot head design for video games or films.
This lesson will be done in ZBrush, Keyshot and Photoshop and will cover all the steps from the initial blockout in ZBrush to

the rendering and final compositing.

Chapter 1 – INTRODUCTION
Chapter 2 – GETTING STARTED
Chapter 3 – CONCEPTING
Chapter 4 – REFINING THE FORM
Chapter 5 – REFINING THE HEAD
Chapter 6 – REFINING THE NECK 1
Chapter 7 – REFINING THE NECK 2
Chapter 8 – REFINING THE ARMS
Chapter 9 – REFINING THE CHEST
Chapter 10 – BEGINNING TO DETAIL
Chapter 11 – CREATING ASSETS FOR DETAILING
Chapter 12 – DETAILING THE HEAD
Chapter 13 – FINAL DETAILING
Chapter 14 – RENDERING IN KEYSHOT
Chapter 15 – COMPOSITING IN PHOTOSHOP

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Contact to email: [email protected][dot]com for support all you need !


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