Digital Tutors - Automotive Modeling in 3ds Max
English | .mp4 | h264 542 kbps | 1280 x 720 15fps | AAC 44,1kHz stereo | 8h 26m | 3.34 Gb
In this 3dsMax tutorial weâ€™ll use an edge modeling method to begin building our Maserati Gran Turismo. Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models.
The different parts of a car present specific challenges but also provide certain advantages. The workflow for creating a car can vary, from using splines and surfaces to box modeling. Once weâ€™re happy with the shape, we can cut the panels apart and add thickness. Weâ€™ll cover methods for maintaining hard edges and smooth contours. Weâ€™ll cover the common polygon modeling tools as well as some new tools in the Modeling Ribbon that will make certain tasks much easier.
Itâ€™s a big project, but weâ€™ll go step by step so that by the end, youâ€™ll have created a 3D car from scratch and by the end of this 3ds Max training youâ€™ll have the knowledge you need to build your own vehicle.