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  • Author: Mirana
  • Date: 23-11-2014, 19:27
23-11-2014, 19:27

The Complete iOS Game Course - Build a Flappy Bird Clone

Category: Tutorials / Other

The Complete iOS Game Course - Build a Flappy Bird Clone
Udemy - The Complete iOS Game Course - Build a Flappy Bird Clone
English | .MP4 | aac, 48000 Hz, stereo | h264, yuv420p, 1280x720, 30.00 fps(r) | 7.88GB
Genre: E-learning

We built an immersive game development course that teaches you all of the fundamentals so you can build your own games on iPhones and iPads. We combine videos, notes, collaborative discussion forums, and challenging assignments to have students build real apps. Teaching online is not new to us. Our highly successful Beginner iOS Bootcamp (over 18k students and 5 star review) teaches students the basics of programming iOS apps. We use the same proven pedagogy to teach game development.
The course will include over 120 hours of content (30 hours of video plus notes and challenges), an active discussion forum where students and teachers answer questions, and multiple fully coded example projects that you can download.

Topics covered:

- Introduction to Game Development , Sprite Kit , Scenes and Nodes, Coordinates, Game Loop
- Sprite/Texture Creation, Sprite Theory, Atlas Files
- Animation, Parallax Scrolling, Character animation
- Physics Bodies, Physics Properties, Bit Fields, Collisions, Contact Response
- User Input, Input Handler
- Character Movement/Physics, State machines, Player Physics, Jump Curve, Double Jump, Boost, etc.
- Tile Based Game World, Tile Sprites, Tiled + Kobold Kit, Creating and Loading Tiled files
- Collision Detection, Axis Alined Bounding Box, Collision Bit Masks
- Obstacles & Enemies, Basic Enemy AI
- Collectables, Power Ups
- Effects, Particle Effects
- Sound, Adding Music, Adding Sound Effects
- Scoring, HUD, Stats/Progress Tracking, Score Board
- Game Menus, Saving/Loading Game Progression

What are the requirements?
- Familiarity with object-oriented programming (does not need to be Objective-C)
- An intel-based Mac that has Mac OS X Snow Leopard or later installed

What am I going to get from this course?
- Over 349 lectures and 30.5 hours of content!
- Build iOS Games using Sprite Kit
- Use the Objective-C language to build iOS games
- Understand game physics and mechanics

What is the target audience?
- Novice or advanced programmers who are interested in game development
- Game programmers from other languages/frameworks


Link Download:
Contact to email: [email protected][dot]com for support all you need !



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