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  • Author: xidau123
  • Date: 3-12-2014, 23:52
3-12-2014, 23:52

Digital-Tutors - Creating a Walk Cycle with Deformer Bones in Toon Boom Animate Pro With Kurt Jones

Category: Tutorials / Other

Digital-Tutors - Creating a Walk Cycle with Deformer Bones in Toon Boom Animate Pro With Kurt Jones

Digital-Tutors - Creating a Walk Cycle with Deformer Bones in Toon Boom Animate Pro With Kurt Jones
293MB | 1h 05m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English


In this Toon Boom Animate Pro tutorial we'll focus on creating the main key poses for our character's walk cycle. We'll begin this process by creating our first contact pose. Following this we'll spend some time creating the remaining poses which include the down, passing, and up positions. As we create these poses we'll also set keyframes for them over time to establish the pace of our walk. From here we'll see how we can complete our walk cycle by copying and pasting keyframes of our initial key poses. Finally we'll learn how we can loop the cycle over time by creating a symbol in addition to translating the walk across a scene. After watching this Toon Boom Animate Pro training you'll have the knowledge needed to begin creating walk cycles for your own cutout-styled characters in Animate Pro.

Digital-Tutors - Creating a Walk Cycle with Deformer Bones in Toon Boom Animate Pro With Kurt Jones


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