NewTek LightWave 2015 (fixed) with Content | 899.7 mb
NewTek has released LightWave 2015, the latest update to its flagship 3D software, adding a Match Perspective tool, new Bullet physics constraint types, and updating the Genoma rigging system and GI rendering.
The release, which would otherwise have been LightWave 12, is the first update to the software in over a year, and marks a shift to Autodesk-style version numbering.
New physics constraints and camera-matching tools
Top of LightWave 2015's feature list are six new constraint types for the Bullet physics system added in the 11.x releases, including options for both mechanical and rag doll rigs, and a general-purpose 6DoF constraint.
There's also a new Match Perspective tool, which automates the process of matching the position and rotation of a LightWave camera to a photographic backplate, along the lines of Cinema 4D's Camera Calibrator.
Updates to existing toolsets
Several of the existing toolsets also receive updates. The one that will probably affect the most users is importance sampling, which promises "cleaner, more accurate" GI renders.
The Genoma modular rigging system, introduced in LightWave 11.5, also gets an update, although the website doesn't go into detail, beyond "new and improved Human, Feline and Arthropod preset rigs".
The workflow for parenting objects has also been overhauled. Parent-child relationships can now be assigned using "inutitive on-screen gizmos, rapidly speeding up the animation process".
And there are several new options for edge rendering, including the option to render sub-patch borders or edges where geometry intersects, providing more control over cel-shaded and wireframe imagery.
There are also a number of smaller enhancements, including the option to use images to control geometry falloffs in Modeler; support for Alembic 1.5, FBX 2015; and a new rendering API for the FiberFX toolset.
Smaller, more regular updates in future?
When he reviewed the 11.x series of releases for CG Channel last year, Darkside Studios' Andy Bishop identified what he felt were the key priorities for LightWave 12, included overhauling the HyperVoxels and particles toolsets, and things that he felt would be useful bonus features, like 3D painting and fluid simulation.
Although it does check some of the boxes on Andy's wish list - like full QuickTime support for 64-bit users - by and large, LightWave 2015 isn't that release.
Instead, rather than being a single, massive overhaul, it hints at smaller, more regular updates: the new version numbering suggests annual releases in future, in contrast to the three-year 11.x release cycle.
LightWave 3D combines a state-of-the-art renderer with powerful and intuitive modeling and animation tools. LightWave includes hundreds of cross-platform render nodes for near limitless rendering, support for Windows and Mac UB 64- and 32-bit operating systems, free technical support and more. LightWave is enjoyed worldwide as a complete 3D production solution for feature film and television visual effects, broadcast design, print graphics, architectural visualization, game development, and more. LightWave is responsible for more artists winning Emmy® Awards than any other 3D application.
LightWave has been used in the creation of CG and visual effects for leading feature films and television shows, including "Skyfall," "The Hunger Games," The Amazing Spider-Man," "The Adventures of Tintin," "Avatar," "The Walking Dead," "Battlestar Galactica: Blood & Chrome," "Fringe," "CSI: Crime Scene Investigation," and more.
NewTek is transforming the way people create network-style television content and share it with the world. From sporting events, Web-based talk shows, live entertainment, classrooms, and corporate communications-to virtually any venue where people want to capture and publish live video, we give our customers the power to grow their audiences, brands and businesses, faster than ever before.
Name: NewTek LightWave
Version: (64bit) 2015
OS: Windows Seven / 8 / 8.1
Size: 899.7 mb
Note: Fixed 400 polygon limit in Modeler, fixed Hub synchronization.
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