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21-12-2014, 12:21

CGCookie Blender Modeling a Sci-Fi Helmet

Category: Tutorials

CGCookie Blender Modeling a Sci-Fi Helmet

CGCookie.Blender.Modeling.a.Sci-Fi.Helmet
English | Size: 3,57 GB
Category: Tutorial




ItÆs a special time in every Digital ArtistÆs journey when the desire to design and build a space marineÆs helmet is overwhelming. And that time is now.

Take a moment to be inspired by the great sci-fi space marine designs from Blizzard,Mike Nash, Vitaly Bulgarov, Fausto De Martini, and others. The fact is, hard-surface-sci-fi-space-marine stuff is cool. So letÆs create some of our own!

What You Will Learn

Sculpting

This in-depth course is about freeing your inner sci-fi designer nerd through conceptual sculpting and complex modeling. First weÆll approach the design of a custom helmet with BlenderÆs dynamic topology sculpting along with a useful addon called Sculpt Tools UI. This addon comes with several great tools, but mostly weÆll be focusing on two of them:

Grease Cut for to quickly slicing our digital ball into faceted shapes.
Extract Mask for easily generating additional pieces of digital clay.
Once the key structures of our helmet are formed, I will show you how to use simple primitive shapes to boolean hard surface details. Sculpt Tools UI also has a feature to make booleaning quick and simple.



My goal for you during the sculpting process is to let the tools ôdesign for youö. If you take the gestural approach demonstrated then these tools can cause happy accidents that take your sculpture in a unique direction that you might not have foreseen. I want you to understand how powerful this workflow can be for conceptualization.
Modeling

After concept-sculpting the helmet, we want to convert it to a high fidelity polygonal model complete with stream-lined topology and fine details. We begin this process by retopologizing the main structures. Retopology is important because the conversion from sculpture to model legitimizes the hard-surface structure by eliminated bumpiness associated with digital sculpting and improves sharp edge consistency.

With the main structures rebuilt, we will polish off the helmet with very fine mechanical details like sprockets, plugs, clips, and screws. This final touch really helps to anchor our design into plausibility, which is a key characteristic of the sci-fi genre.

22 Lessons
1. Intro to the Sculpt Tools UI Addon
2. Forming Basic Shapes
3. Finishing Basic Shapes (timelapse)
4. Polishing the Main Structure
5. Intro to Kit Bashing
6. Kit Bashing I
7. Kit Bashing II
8. Kit Bashing III
Modeling a Sci-Fi Helmet: Sculpting Quiz 0 / 24XP
9. Brainstorming Topology
10. Start Retopology Block Out
11. Finish Retopology Block Out
12. Hardening Edges
13. Thickness & Details
14. Retopo Main Structures I (timelapse)
15. Retopo Main Structures II (timelapse)
16. Retopo Main Structures III (timelapse)
17. Shape Tweaking & Adding Screws
18. Building Cylindrical Details I
19. Building Cylindrical Details II
20. Leather Collar
Modeling a Sci-Fi Helmet: Modeling Quiz


Homepage: http://cgcookie.com/
Buy: http://cgcookie.com/blender/cgc-courses/modeling-sci-fi-helmet/


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