Digital Tutors Map Baking Techniques for Games in Maya TUTORiAL | 2.04 GB
In preparing the game sets, usually require a lot of different types of texture maps. This tutorial demonstrates the 3 main types of cards used in the game engine.
We begin with a study of how to prepare the geometry of the process of baking, pre-analyze it into elements. Then we will focus on how to configure the ID and materials for it and then bake them.
Then we move on to the study of normal maps. We will study how to bake our normal map and learn about some of the typical problems associated with the process of baking cards and how to fix them. After this training, you will know how to get these three main types of cards, ready for your play set.