» » Digital Tutors - Game Asset Production Pipeline for Unity
uploaded.to



Information of news
  • Author: Alexandr
  • Date: 13-01-2015, 02:17
13-01-2015, 02:17

Digital Tutors - Game Asset Production Pipeline for Unity

Category: Tutorials

Digital Tutors - Game Asset Production Pipeline for Unity

Digital Tutors - Game Asset Production Pipeline for Unity
English | 2h 55m | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 1.3 Gb
Genre: eLearning


In this series of Unity tutorials we'll create an asset step-by-step and explore the entire 3D game asset production pipeline for Unity.
We'll start out by learning about some general set up tips for creating game assets in a content creation package like 3ds Max. After that, we'll jump into creating our high poly asset using 3ds Max and ZBrush.
Then we'll learn how to quickly model and unwrap the UV's our game resolution mesh in 3ds Max. After that, we'll learn how to properly bake out our essential maps needed for texturing in Substance Painter. Once in Substance Painter we'll talk about some basic texturing tips and how Substance Painter can save us some time with its multi-channel painting capabilities.
Finally, we'll finish this Unity training by learning how to create LODs and a custom collision mesh to take advantage of Unity's optimization features.
DOWNLOAD
(Buy premium account for maximum speed and resumming ability)




uploaded


Rapidgator.net

Site BBcode/HTML Code:
Dear visitor, you went to the site as unregistered user.
We recommend you Sign up or Login to website under your name.
Information
Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.

Tag Cloud

archive of news

^
 
free html hit counter