Software used: Autodesk MotionBuilder 2015, Maya 2015 | Project Files: Included | 589 MB
In this series of MotionBuilder and Maya tutorials we'll learn how to blend between a motion-captured performance and keyframe animation in MotionBuilder.
The objective of this course is to demonstrate how to add animation that we keyframe ourselves to a performance-captured sequence. The difficulty is making sure that the animation we hand-key is done so in a way that does not ruin the illusion of the animation as a whole.
We'll start by learning how to Characterize a custom skeleton in Maya so that it can be animated in MotionBuilder. We'll then send our Maya asset over to MotionBuilder and animate it using MotionBuilder's robust and intuitive retargeting tools. Afterwards, we'll learn how to alter the performance in a way that allows us to keyframe part of the sequence ourselves.
And to conclude the course, we'll learn how to transfer our character animation back to Maya. By the end of this MotionBuilder and Maya training, you'll have the understanding you need to animate comfortably in MotionBuilder.