» » » CONCEPT DESIGN WORKSHOP - JAMES PAICK - ENVIRONMENT DESIGN FOR GAMES AND FILM. Vol 1 & 2
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  • Author: Maxo
  • Date: 9-02-2015, 15:10
9-02-2015, 15:10

CONCEPT DESIGN WORKSHOP - JAMES PAICK - ENVIRONMENT DESIGN FOR GAMES AND FILM. Vol 1 & 2

Category: 3D / Art, Drawing, Painting

CONCEPT DESIGN WORKSHOP - JAMES PAICK - ENVIRONMENT DESIGN FOR GAMES AND FILM. Vol 1 & 2

CONCEPT DESIGN WORKSHOP - JAMES PAICK - ENVIRONMENT DESIGN FOR GAMES AND FILM. Vol 1 & 2

JAMES PAICK has worked for many of today's top entertainment companies for clients such as Naughty Dog, NCsoft, Trion, Sony Computer Entertainment America, Liquid Entertainment, EA, Sucker Punch Studios, and Turbine Studios. His past projects include PREY 2, RIFT, TRON: Evolution, inFAMOUS, Uncharted 2: Among Thieves and Rise of the Argonauts

Concept Design Workshop is pleased to present James Paick: Environment Design for Games and Film. Vol 1. In this lecture James will share with you topics that include: composition, value studies, thumbnails, industry pipelines and workflow, color theory,colour palettes and idea generation. In this lecture you will have the unique opportunity to watch James discuss many principles and topics that concept artist’s need to learn and master to take their work to next level.

Concept Design Workshop is pleased to present James Paick: Environment Design for Games and Film. Vol 2. In this lecture James will share with you how to take a rough thumbnail sketch through to a finished production painting. Topics that James discusses and demonstrates include: composition, values, shape design, color theory, perspective mech design, incorporating photos within your painting, creating depth, colour palettes and idea generation. In this lecture you will have the unique opportunity to watch and listen to James discuss how he adds the 'finishing' touches to a fully realised production painting.

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