English | 4.5 Hours | MP4, AVC, 600 kbps, 1280x720 | AAC, 64 kbps, 2 Ch | 483MB
In this course you will learn to develop basic to intermediate 2D games for Android devices (and iOS devices with little changes in code).
Once the course has finished, you will be ready to create your own 2D games, it is all up to your creativity.
Did you know that...mobile games accounted for 13 billion dollars in 2013, and on target towards collecting 17 billion dollars in 2014? This trend is likely to continue, and we will likely see a huge share of them overall in the coming years. I made this course so that you don't lose this great opportunity to grab a share of this market.
Writing games for mobile devices is not very difficult, but you might need some assistance in the beginning, and I will help you to make this process much easier. For now our aim will be on Android, one of the well-supported platforms. At the end of this course, you should be able to write on your own and make a living!
As of now, Android has a market share of 61.9% in the U.S. Internationally, this number is even higher: 82.7%. By developing on this platform, you are likely to reach out to a larger audience, increasing the potential for income. Additionally, Google Mobile Ads, with its ability to provide targeted ads from various ad networks based on demographics and location, is way powerful and wide reaching than iAd on iOS, there by increasing the chances of ad revenue. Android's applications are written in Java programming language, a widely used popular modern language, requiring a smaller learning curve compared to Objective C on iOS.
What am I going to get from this course?
Over 20 lectures and 3.5 hours of content!
By the end of this course, you will have designed and published your own 2D game.
How is this course structured?
I divided the course in five sections:
In the first section we will install Unity3D and get it to work with the Android SDK.
In the second section we will go on a quick, self-explanatory tour of some of the most important Unity3D features.
The third section was created with the only objective of getting you prepared for conceiving your own game concepts.
In the fourth section we will create our own Android game. We will create it, build and run it in our device, and eventually upload it to the play store. Step by step!
Finally, in the fifth and last section we will build and publish our game, GoHippoGo on the Google Play store.
2D Game Development for Android using Unity3D
This course will guide you through the process of creating a 2D game that runs neatly on all Android devices.
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