Tools used: Maya | Level: Beginner | Duration: 127:34 m | 655 MB
In this video series, I will go over the different kinds of skinning: Direct, Indirect, Rigid and Smooth.
I will spend some time going over the different kinds of options you have at your disposal when using Rigid and Smooth Skinning, so you can use these videos as a future reference as well.
The Smooth Skinning is the most widely used method and it’s the most tricky to learn for most. A lot of people have a hard time to find a process to use for skinning, so in this course I will show my process that has helped me for several years.
The information you will find in this course will help you whether you are a game rigger of a feature film rigger.