1h 14m | 5 Lessons | aac, 44100 Hz, mono | h264, yuv420p, 640x360, 29.97 fps |162 MB
Genre: eLearning | Project Files added
This course builds on top of Volume 2: Texturing.
Now that we have all of our maps ready, we'll jump into Marmoset Toolbag and import all of our model data. We will then load our maps into the Skin Shader and shade our CGI bust experimenting with different settings and skin parameters. Eventually, we'll create a few light setups and play with lights until we reach our desired result. Finally, we'll bring our render into Photoshop for some final touches.
By the end of this tutorial you'll have learned how to properly design a super scary and realistic digital ghost and how to prepare your image for a client presentation.
Tutorial: Texturing a Scary Creature
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