The player guides the characters through China in landscapes consisting of cities, mazes, dungeons, cave tunnels and wilderness. The game has no overland map; entry points to subsequent locations can always be found on the current location’s screen. The story is mostly linear. Once the player completes the quest associated with a particular location, there is usually no reason to return there. In most cases, return is impossible, because either the entrance is destroyed or the player travels to the next location via a game mechanic. Hidden items and quests are available, but they do not affect the story’s progression.
Full project with assets