Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini 14. With a new Position-Based Dynamics solver for granular simulation, new crowd pipeline tools, user interface enhancements and grooming tools for hair and fur, this release brings a better user experience, improved scalability and optimized performance to VFX artists, animators and game makers.
The new Position-Based Dynamics is a multi-physics environment ideally suited to the creation of wet and dry sand. Multi-threaded thanks to its exclusive reliance on VEX-based operators, the new solver can run on the CPU or on the GPU using OpenCL. In addition to sand effects, artists can create solids, sheets or tethers to generate soft body, cloth and wire-like simulations.
Bullet and Sand/Snow simulations by Graham Collier, Senior Generalist and VFX TD at RealtimeUK
The new crowd system uses artist-friendly shelf tools along with a new packed agent primitive type, a Finite State Machine solver and hardware accelerated display of instanced crowds. The system has a seamless conduit to Houdini's Mantra renderer and is equipped with controls for crowd layout, steering, collision avoidance, terrain adaptation, motion blending, and look-at targets.
This crowd pipeline is intended primarily for large, mid-to-background, non-interacting crowds executing basic motions and can seamlessly interact with dynamic elements such as Bullet, fluids and sand. This pipeline will be enhanced in future releases to support complex agent interactions and AI for creating hero quality crowds.
With Houdini 14, a great deal of work has gone into user experience. From preselection highlighting to new handles, improved edge-loop selection, new UV Flatten and UV Layout tools with UDIM support, grooming tools for hair and fur, an advanced visualizer architecture, custom panels and much , this release will make it easier for artists to work procedurally. Meanwhile, animators will appreciate the new faster Animation editor with Animation layers and significant speed improvements to the display and playback of rigs.
Windows: Requires Windows 7 SP1, Windows 8, or Windows 8.1 (32 or 64 bit)
Win 8 users with geforce cards should not use driver 310 or 314(houdini will hang). Nvidia has fixed this issue and it's currently available in their 320 driver.
Nvidia has fixed this issue and it's currently available in their 320 driver.
Mac OS X: Requires 64-bit Intel-based Mac with OSX 10.7, OSX 10.8, or OSX 10.9.
Ubuntu 10.04+ (64-bit)
Debian 6.0+ (64-bit)
RHEL 5+ (64-bit)
Fedora Core 12+ (64-bit)
Open SUSE 11.2+ (64-bit)
CentOS 5+ (64-bit)
Mint 13+ (64-bit)
gcc4.4 or gcc4.6 are strongly recommended.
Note: 32-bit Linux is no longer supported
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