Software: Blender 2.64 | Project Files: Included | 444MB
Rigging vehicles is no easy task. It’s technical, it’s complex, and there’s nearly always more than one right answer to the same problem.
In this course we’ll teach you what it takes to rig vehicles by walking you through the process of rigging a vehicle that automatically follows the terrain it’s driving on. Specifically, we’ll rig an off-road suspension vehicle with constraints so that everything from the suspensions to the wheels to steering all move correctly and give us very good control while animating. This is a project-based course, covering the complete rigging process.
Creating a Dynamic Vehicle Rig
To accomplish this task we’ll be making heavy use of various constraints, including Locked Track, Track To, Transformation, Shrinkwrap, and others. All in all you will learn:
How to keep the wheel assembly together, making all struts follow correctly
How to compress and lengthen the suspension spring with maximum and minimum ranges
How to make the wheels automatically rotate while moving the vehicle
How to create a dynamic suspension that follows and reacts to the ground below
How to setup a steering mechanism