In this series of Unreal Engine tutorials we'll explore some of the major features and uses for Matinee.
To begin, we'll learn how to create a Matinee object and explore the Matinee interface. After that, we'll dive into using cameras and how they can be used to create cinematics in game.
Then we'll build upon what we've learned by creating a multi camera cinematic with camera fades and camera cuts. Once we've a basic understanding of how to use the Matinee editor, we'll look at some more practical example of using this powerful system to create interactive doors.
Finally, we'll wrap up the Unreal Engine training by learning how to create a simple elevator that relies on player input.
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