» » CGCookie Introduction To Character Modeling In Blender v2.67

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  • Author: BaDshaH
  • Date: 11-03-2015, 09:40
11-03-2015, 09:40

CGCookie Introduction To Character Modeling In Blender v2.67

Category: Tutorials

Character modeling is a coveted specialty that takes a lot of patience, a lot of practice, and no small amount of work. But character modeling is also a lot of fun and very satisfying once you become comfortable with the techniques and workflows needed to bring your designs to life.
I would be lying if I said there was a single workflow for every character. Every model you do will be done in a slightly different way. In fact, nearly every character artist will approach models with their own outlook and workflow. The goal is to development a workflow that allows you, the artist, to create the required design in an effective and efficient manner.

What you'll learn

Through this course I will be taking you through a variety of techniques and workflows in order to create our pilot character.

Create base meshes with the skin modifier

Sculpt organic forms with dynamic topology

Sculpt clothing with the multiresolution modifier

Use the many sculpting brushes to control the surfaces

Model crisp details with poly modeling techniques

Create high-quality mesh topology with retopology methods

Quickly rig and pose the character with Rigify

30 Lessons

1. Preparing the modeling sheets

2. Building a basemesh with the skin modifier

3. Separating the unique pieces

4. Adapting the pieces to fit the designs

5. Modeling the hat

6. Choosing between MultiRes and DynTopo sculpting

7. Sculpting the head and face with dyntopo - part 01

8. Sculpting the head and face with dyntopo - part 02

9. Sculpting the hands with dyntopo

10. Preparing the shirt for sculpting

11. Sculpting the shirt with multires

12. Preparing the pants for sculpting

13. Sculpting the pants with multires

14. Preparing the boots for sculpting

15. Sculpting the boots with multires

16. Preparing the jacket for sculpting

17. Sculpting the jacket with multires

18. Sculpting the hat with multires

19. Simulating the scarf with cloth dynamics

20. Modeling the poly hair

21. Retopologizing the face

22. Retopologizing the head

23. Retopologizing the ear

24. Polishing the face

25. Retopologizing the hand

26. Modeling the gloves

27. Modeling the goggles

28. Rigging

29. Weight Painting

30. Posing the character

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