This 5 week class is all you need to get started in ZBrush today. Led by one of the people behind many of ZBrush's amazing features, Ryan Kingslien will expertly guide you through the interface and get you sculpting like a natural.
Project 1 : Interface & Sculpting Fundamentals
Your First Sculpt
In this session, you'll learn create your first sculpt while learning the basics of the interface and the six tools you need to know to work in ZBrush.
Live Class #1
Project 2 : The ZBrush Brush System & Dynamesh
Controlling hard and soft edges
Using Alphas, Stamps, tileable strokes
How to block in a character or prop
In this session, you'll build on the success of the last class and learn how to control form better inside of ZBrush.
Project 3 : SubTools, Transpose & Managing Multiple Objects
Working with Multiple Objects
Merging & Separating
In this session, you'll build up to working on a full character or prop and dive deeper into ZBrush's object management system.
Project 4 : Hard Surface Techniques
In this session, you'll learn the fundamentals of constructing hard surface elements inside of ZBrush.
Project 5 : Texturing & Rendering in ZBrush
Exporting to Photoshop
In our last session we'll cover tools to render inside of ZBrush and to get those renders over to Photoshop for final tweaking.
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