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  • Author: Maxo
  • Date: 12-05-2015, 18:59
12-05-2015, 18:59

Replayable Game Design Using Blueprint in Unreal Engine

Category: Tutorials / 3D

Replayable Game Design Using Blueprint in Unreal Engine

Digital Tutors - Replayable Game Design Using Blueprint in Unreal Engine
Software: Unreal Engine 4.7.2 | Project Files: Included | 959 MB

In this Unreal Engine tutorial we'll apply design principles of replayability, structured unpredictability and rapid iteration in creating a Blueprint system that can populate game levels of any size with randomly located interactive player objects (pickups).

We'll also exploit the usefulness of arrays and actor classes to organize our system within a placeable actor class that can be quickly and easily modified to suit the needs of many kinds of games.

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