Strata Design 3D Cx v8.0 (Mac OSX) | 3.05 Gb
Strata Design 3D CX is our professional-level 3D modeling and animation software for Mac and PC that delivers end-to-end power for the entire 3D design workflow. Quickly bring your creative ideas to life with a simplified learning curve, tight integration with Adobe Photoshop and award-winning rendering quality rivaling any software at any price.
NEW 8.0 RENDERING FEATURES
Chris Tyler, expert Strata user and certified trainer, developed the images and tutorial videos provided in this section. Chris uses his expertise to explain some of the important details in this latest release of Design 3D:
64-BIT RENDERING / MEMORY
Design 3D 8.0 can access massive amounts of memory during rendering.
RENDER GAMMA CONTROL
The gamma function shifts pixel intensity values in a way that more closely approximates the way humans perceive light. This creates more realistic lighting and makes lighting a scene easier. Linear gamma tends to be more contrasted, with areas near light sources that can be over exposed, and areas farther from lights tending towards under-exposure.
High Precision Floating-Point Color Output (OpenEXR)
Renderings can be saved in OpenEXR format which stores high precisioncolor information. Among its features is the ability to save pixel intensities which can far exceed the white point. In both 8 and 16-bit color white is always white. No intensities beyond it are available for editing once the bitmap is saved.
High Precision Integer Color Output (16-bit)
16-bit color avoids gradient banding problems common to 8-bit per channel color. With 16-bit integer color each channel contains 65,536 value steps, whereas 8-bit contains only 256 steps per channel.
LiveRay, Rapid Scene/Object Raytraced Preview
LiveRay allows for quick tests in any modeling or scene window (including camera windows) with a fast raytraced overlay. This helps to visualize complex material setups that aren't visible with the standard OpenGL display. LiveRay also allows for rapid lighting visualizations without having to invoke the standard render mechanism.