In this series, we're going to jump into an introduction to creating a Mech Head in Zbrush.
We'll initially use Dynamesh to create the foundational shapes before refining them and creating new polygroups within each subtool.
We'll then extrude some of the polygroups to help create the plating on different parts of the mesh before using some alphas to create some smaller details over the model.
We'll utilize the IMM brush particularly to add in elements to our Mech Head to finalize details. Lastly, we'll quickly drop the model into Keyshot for a few test final renders.
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