In this lecture, Luca Nemolato shares his creative pipeline for the design of a futuristic sci-fi costume.
Using the myriad techniques and software that he has learned during his career, Luca begins his concept in ZBrush, showing the power of designing in 3D and developing
the idea while sculpting.
This exercise teaches you to imagine your concepts in three dimensions from the start, making your workflow quicker and more efficient. Luca then poses the model as
another phase of the design process, while still further developing the design. From there, the lecture focuses on how to present your 3D model to a client with basic
rendering in Keyshot. Luca shares all of his realistic rendering techniques for the realization of the final concept. He then jumps into Photoshop where the final
magic happens. All of the Keyshot renders get composited with Luca�s various tricks and tips, giving you the tools and techniques to realize your next costume design.
This lecture covers a pipeline that includes sculpting and posing in ZBrush, Rendering in Keyshot, presenting your 3D model to a client and creating the final
realistic concept art using Photoshop.
Intro to hotkeys, brushes and custom interface
Sculpting in ZBrush Part 1
Sculpting in ZBrush Part 2
Sculpting in ZBrush Part 3
Detailing the 3D Model Part 1
Detailing the 3D Model Part 2
Finalizing the 3D Model
Posing the Concept Base Model
Fast Clean up
Designing the Gun
Decimation, Keyshot Bridge and Rendering
How to Present your 3D Concept to a Client
Rendering for the Final Concept Art
Compositing in Photohop and Photobashing Part 1
Compositing in Photohop and Photobashing Part 2
Compositing in Photohop and Photobashing Part 3
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