» » » Finalizing Base Mesh Topology For Production by Chung Kan
uploaded.to



Information of news
12-07-2015, 16:08

Finalizing Base Mesh Topology For Production by Chung Kan

Category: Tutorials / Film & Media

Finalizing Base Mesh Topology For Production by Chung Kan

Gumroad - Finalizing Base Mesh Topology For Production by Chung Kan
Duration 2h 37m | MP4 | aac, 44100 Hz, stereo, s16, 37 kb/s | h264, yuv420p, 1130x720, 791 kb/s, 15fps | 3.08 GB
Genre: eLearning | Project Files Included | English

In this tutorial you will learn how to finalize and prepare your base mesh with rigging/animation friendly topology with modeling techniques that are used in a professional production environment. You will learn how to efficiently re-topologize in both Maya and 3dsMax.
A working knowledge of Zbrush, 3dsmax and/or Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.
Includes:
2 Video Files
OBJ file format of the Creature Final Base Mesh
Zbrush ZTL Tool of the Creature Bust Sculpt Mesh
Duration: 2hr 37min video MP4 format with audio commentary in English
Topics Covered:
Final Base Mesh Setup for Rigging/Animation
Maya Quad Draw for Re-topology
3dsMax Graphite Tools for Re-topology
Zbrush Decimation

Finalizing Base Mesh Topology For Production by Chung Kan

Download link:
Links are Interchangeable - Single Extraction - Premium is support resumable

uploaded


Rapidgator.net

Site BBcode/HTML Code:
Dear visitor, you went to the site as unregistered user.
We recommend you Sign up or Login to website under your name.
Information
Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.

Tag Cloud

archive of news

^
 
free html hit counter