The Talos Principle (2014) Update 243520
PC Game | Publisher: Devolver Digital | Developer: Croteam | 676 Mb
Languages: English, French, Italian, German, Spanish, Russian, Polish, Portuguese, Japanese, Korean, Chinese
Genre: Action, Adventure, Indie | Release Date: 11 December, 2014
The Talos Principle is a philosophical first-person puzzle game from Croteam, the creators of the legendary Serious Sam games, written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything). As if awakening from a deep sleep, you find yourself in a strange, contradictory world of ancient ruins and advanced technology. Tasked by your creator with solving a series of increasingly complex puzzles, you must decide whether to have faith or to ask the difficult questions: Who are you? What is your purpose? And what are you going to do about it?
• Overcome more than 120 immersive puzzles in a stunning world.
• Divert drones, manipulate laser beams and even replicate time to prove your worth - or to find a way out.
• Explore a story about humanity, technology and civilization. Uncover clues, devise theories, and make up your own mind.
• Choose your own path through the game's non-linear world, solving puzzles your way.
• But remember: choices have consequences and somebody's always watching you.
Sigils of Elohim
Sigils of Elohim is a free mini-game prelude to Croteam's first-person puzzler The Talos Principle that challenges players to solve dozens of challenging sigil puzzles under the watchful eye of Elohim. Acquire items and relics in Sigils of Elohim on PC, Mac, Linux, iOS and Android mobile that transfer over to The Talos Principle on PlayStation 4, PC, Mac, Linux and Android K1.
NOTE: The game is updated to the latest patch and includes 2 DLCs: Serious, Prototype.
- Prepared for Road To Gehenna DLC.
- Added experimental support for SteamVR. To enable it, right click on The Talos Principle in your Steam Library, then click on Properties / Set Launch Options, and add the following parameter: +vr 1
- Added support for the newest ATI GPUs.
- Improved behavior of wide plasma walls: players will no longer be pushed to the original point of entry, and touch effects should sound more natural.
- Improved the appearance of soft shadows on vegetation.
- Added support for viewer-facing cloud particles, which should look more natural.
- Deliberate glitching will no longer occur while player is using a terminal.
- Fixed several cases where connectors would lose their connections when using time recorder.
- Fixed SSAO artifacts on certain resolutions and buffer scales.
- Fixed an issue causing some crumbs to be rendered black (e.g. black grass).
- Fixed artifacts along object edges lit by fast lights when using MSAA.
- Shader caching and texture loading progress screen will now render correctly on triple screen setups.
- Improved translations for several languages.
- Major overhaul of crumbs rendering. There should be a noticable increase in performance on lower-end PCs.
- Optimized visibility system for distant lights, which improves performance on lower-end CPUs.
- Improved performance of plasma wall rendering on ATI cards.
Minimum System Requirement
OS: Windows XP 32-bit (with service pack 3)
Processor: Dual-core 2.0 GHz
Memory: 2 GB RAM
Graphics: DirectX 10 class GPU with 512MB VRAM (nVidia GeForce 8600 series, AMD Radeon HD 3600 series, Intel HD 4000 series)
DirectX: Version 9.0c
Hard Drive: 5 GB available space
Sound Card: DirectX9.0c Compatible Sound Card