cmiVFX has released the second video for their brand new three-part series on Houdini FX for simulation of real-time motion. In this video we'll start from where we left off in volume 1 by continuing to build our automobile rig digital asset. We'll begin by adding more detail to our automobile rig and we'll explore linear velocity and angular velocity. In order to build this real-
time automobile simulation, one must understand the difference between these two types of velocity.
We'll also add a Turbo Key to our asset so you can move faster. If you want your vehicle to stop,there are also strong brakes that we'll be adding. In the last chapter we'll use particles for the primary simulation and we'll explore particle nodes as they relate to our real-time project. This lesson is packed with some valuable knowledge that every one needs to know about controlling particle behavior.
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