cmiVFX brings you C4D Advanced Lighting and Rendering with Guillem Ramisa. In this video well be exploring the entire process of CGI Lighting and Rendering inside Maxons Cinema 4D. Well start by learning from the old masters.
Well see what they discovered about light and well begin applying the techniques they developed over the years. Well be exploring these techniques step-by-step while looking at all the incredible tools that Cinema 4D offers for lighting. Well see interior lighting (studio), exterior lighting (Physical and HDRI), and an artistic approach that is achieved by combining all of the tools that well be covering. Well get a brief overview of how Cinema 4D materials work and the correct setup of material layers for later rendering and compositing. Rendering is a big deal when we want to achieve any specific kind of look. Well see how Cinema 4D r15 works with its new rendering algorithm which will optimize our workflow. Finally well see how to setup a multi-pass file for compositing and all the AOVs power.
Over 7 hours of rocking training makes this Masterclass stand out in its own!
CMIVFX Cinema 4D Advanced Lighting and RenderingCMIVFX Cinema 4D Advanced Lighting and RenderingCMIVFX Cinema 4D Advanced Lighting and Rendering
Why is light so special? How did the old masters discover and use its properties? Well start seeing how science describes light and its behavior. Well go through examples showing all the features previously mentioned and explaining how it is translated into our CG world.
Well go through every type of light in C4D so we can have maximum control of the overall scene. Well see all of C4Ds light features and the lighting tool for easy and quick lighting. Well explore the different lighting styles that we can achieve. These include Interior, Exterior, and an Artistic approach (or cinematic), by using standard and photometric lights as well as HDRI Lighting.
Well setup the correct material layering for later rendering with the multi-pass feature inside Cinema 4D. Well learn how to get the perfect mix for our contribution layers by using Photoshop or Crazy Bump software. Well see how to setup a three-sky approach for render optimization and the use of the Compositing Tag.
This whole chapter is dedicated to the Rendering craft. By reviewing all the render features we can use inside Cinema 4D r15, well see the additive approach for rendering so we can increase the number of features that we can get rendered. This includes stereoscopic features. Well go through a deep look at the new Global Illumination with the Quasi-Monte Carlo, Irradiance Cache, Light Mapping, and Radiosity Maps.
In this chapter well look at the Multi-Pass rendering feature inside Cinema 4D. Well put our render layers in order inside Nuke to reconstruct our beauty pass using the additive contribution method and well fine-tune every individual layer if needed. Well finish by taking a brief look at how to setup our correct AOVs within specific nodes for further re-lighting.
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