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  • Author: BaDshaH
  • Date: 19-08-2015, 08:03
19-08-2015, 08:03

FXPHD - NUK204 - Intermediate Nuke

Category: Tutorials






Our new second-level intermediate Nuke X course picks up where the 100 level offering leaves off. Using Nuke X version 6, professor Sean Deveraux will work through concepts in the app as well as lead several project-based classes. The 3D compositing environment of Nuke is one of its strengths, so several classes will dive fully into this feature with practical, real-world examples. Deveraux will also be covering the nuts and bolts of setting up Nuke for automation as well as taking a first look at Gizmos, Nuke's "macro" functionality. The focus is on the type of work that any compositor might run into while working at a facility.

Deveraux is our lead Nuke professor at fxphd. He has been using Nuke since 2000, working as a compositor at Digital Domain on Hollywood blockbusters such as How the Grinch Stole Christmas, I, Robot, and Star Trek: Nemesis. Using a variety of compositing packages, his freelance work has taken him to ILM (Transformers), Hydraulx (Rise of the Silver Surfer), and others. He is currently working at Brickyard VFX in Boston.

This course serves as a replacement for NUK202, updated for Nuke version 6/X which will be available on the VPN once the release ships.

Class 1: An in-depth look at Nuke 6's RotoPaint tool, covering everything from soup to nuts.
Class 2: Inside NukeX's Camera Tracker and Lens Distortion tools and how to use the data they collect in production.
Class 3: Fun with Gizmo's! We'll create and customize a "film look" gizmo, learn a little python and even customize nuke's menus and toolbars!
Class 4: A two part class on keying in nuke with a difficult shot. This class is focuses on keylight and the mind set when approaching a difficult key. Part two will final the composite and go through assembling a key from multiple keyers.
Class 5: Part two of our multi layered keying class. This class goes beyond theory and into practical production problem solving to final an above average difficulty shot.
Class 6: Multi-pass compositing! The joys of controlling just about everything in the comp and how to maintain all those extra channels and layers properly and efficiently.
Class 7: Multi-Multi-pass compositing! Way beyond just diffuse, reflection and specular passes. Full relighting and retexturing in nuke using normals and uv passes.
Class 8: Super Pan N Tile Setup: Feature film level quality tiles supplied and ready for your imagination. This is a massive 18 tile, 300 degree, multi tiered system that will wow your friends and influence your employers.
Class 9: Matte Painting 3D Extraction: How to bring life into you static, placid and all around flat image.
Class 10: Final touches, grain matching and tips tricks featuring The Foundry's Furnace Core!

http://www.fxphd.com/fxphd/courseInfo.php#NUK204


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