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  • Author: Mirana
  • Date: 21-08-2015, 07:15
21-08-2015, 07:15

The Gnomon Workshop - Introduction to Maya 2016 : Interface and Workflow with Eric Keller

Category: Tutorials / 3D


The Gnomon Workshop - Introduction to Maya 2016 : Interface and Workflow with Eric Keller
The Gnomon Workshop – Introduction to Maya 2016 Interface and Workflow with Eric Keller
Duration 11h 6m Project Files Included MP4

Maya is the leading 3D Application in the game, visual effects, commercial, and broadcast industries. Maya's feature-rich toolset expands with every version and has been reorganized in this latest release.
Whether you are new to using a 3D Computer Graphics package, are migrating from another 3D application or you are an experienced user who wants to see the newest features in action, the demonstrations in each chapter of this title will bring you up to speed on Maya 2016. Veteran visual effects artist and instructor, Eric Keller, takes Maya through the paces giving you in-depth descriptions of the interface and tools. Special emphasis is placed on modeling, texturing, animation and rendering while the demonstrations illustrate how the tools are best used in a professional workflow. Learn how to efficiently create, manipulate and organize hierarchies, objects, components and cameras. New modeling workflows are explored including the Modeling Toolkit and the new sculpting tools.

The redesigned Hypershade, Color Management, UV texturing, and Render Options are explored and explained. You'll also learn how to optimize your workflow through interface customization.

Chapters
Introduction
Navigation and Grid
Tool box
Maya Editing Windows
The Node Editor
Maya Menu Sets, Shelves, and Selection Masks
NURBS, Polygons, and Curves
Curves Menu
Modeling with Curves
NURBS modeling techniques
Cutting up NURBS Surfaces
NURBS Trim and Extrusion Techniques
Polygon Basics
Modeling a Barrel
Smooth Mesh Preview, Crease Tool, and Subdividing Meshes
Modeling with Booleans
Mesh Actions
Edit Mesh Menu Part 1
Edit Mesh Menu Part 2
Mesh Tools
Quad Draw
Maya Sculpting Tools
Maya Sculpting Techniques
Duplication Techniques
Pivot Points and Snapping
UV Texture Editor
Texture Mapping
Hypershade
Maya Projects
Maya Cameras
Animation Using the Graph Editor
Animation Techniques
Maya Deformers
Custom Hotkeys, Shelves, and Marking Menus
Software Rendering using mental ray
The Render View Window
Using Maya Lights
Cover Image Rendering Breakdown

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