» » CGCookie - Mesh Modeling Fundamentals

Information of news
  • Author: Solid
  • Date: 26-08-2015, 11:38
26-08-2015, 11:38

CGCookie - Mesh Modeling Fundamentals

Category: Tutorials

CGCookie - Mesh Modeling Fundamentals

CGCookie - Mesh Modeling Fundamentals
Audio: aac, 44100 Hz, stereo (eng)
Video: h264, yuv420p, 1280x720, 30.00 fps

If you're new to 3D and have watched the Blender Basics, you might be thinking of what the next step is for you and Blender. Mesh modeling, sometimes called Polygonal Modeling, is the method we use to construct 3D objects of all shapes and sizes. It is the starting point for most things you'll do in 3D. Whether your goal is to create compelling characters for film, creating architectural visualizations or even game environment assets, you will need to starts with modeling.
Blender has a very powerful and fast modeling toolset that can be used for creating just about any 3D object you may need.
This course will teach you the fundamental skills and tools that are essential to becoming a modeler.
You will learn:
How to create mesh objects with primitive shapes
The difference between Object mode and Edit mode
How to manipulate mesh forms and structure
Methods of mesh selection and selection tools
Many of the fundamental modeling tools essential for success
Adjusting mesh visibility for more efficient workflow
Working within Global and Local Space for greater control
The difference between objects and mesh data, and how to share that data


Always check out my other posts, you find interchangable mirror if you want!
but Don't report my post, Enjoy!



Site BBcode/HTML Code:
Dear visitor, you went to the site as unregistered user.
We recommend you Sign up or Login to website under your name.
Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.

Tag Cloud

archive of news

free html hit counter