Revolutionary EcoSystem Technology
Real world natural environments are extremely complex. Just think of the millions of plants, trees and rocks that make up the landscape around you.
Thanks to Carbon Scatter, simply add any kind of object to the EcoSystem population list to easily populate your scenes with millions of plants, trees, stones and achieve a totally new level of natural complexity.
To make things even simpler, Carbon Scatter ships with a wide collection of plants and trees.
Of course, an EcoSystem can contain more than one type of object: add an unlimited number of elements to the population list, and control the relative presence and size of each element in the EcoSystem.
Automated Smart Scattering
The EcoSystem technology does not merely scatter the objects randomly across the surface, but actually decides where to place them according to the relief of the underlying geometry.
So, just like in nature, more trees will grow on flat areas than on steep slopes, and no objects will be placed where they are likely to ?fall down?. You can control the influence of this effect easily.
PlantFactory 2015 compatibility* (Requires PlantFactory 2015.2 or higher)
New ultra-realistic wind animation model.
Edit and animate new plant species.
Seamlessly edit plants in PlantFactory.
Create and save new species directly to your Carbon Scatter library.
Redesigned Content browser
Handle large numbers of files swiftly.
Display large previews of your items, instantly change the size of previews.
Show collections as individual tabs or as a hierarchy of folders.
Easily find content using the quick search field to search inside a specific collection or throughout all collections.
Identify recently used items through a dedicated tab.
Highlight your favorite items and view them all in the Favorites tab.
Maya Convert Tool
Convert your populations to native Maya instances to render them with your renderer of choice.
Freely share your scenes without requiring the Carbon Scatter plugin to be installed.
Adds support for Autodesk 3ds Max and Maya 2016. And more...
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