To get started, we will learn how to bring in our two pieces of geometry and setup our MARI project. Next we will dive right into the Tri Planar Projection procedural layer inside MARI and learn how we can use it to lay down a foundation of tiled rock texture for our terrain. From here we will begin to add various other layers of detail to our color map including a sandy beach, grass and vegetation as well as snowcaps for our mountains. We will also learn how we can use masks and mask stacks to make our tiled procedurals feel a little more natural as they flow together. Throughout this course, we will being using a workflow that applies a photographic base where we can through the use of MARIâ€™s procedural layers but we will also be doing a good deal of painting. To wrap this course up, we will learn how we can use an adjustment stack to apply multiple adjustment layers, each to specific areas of a single procedural layer to give our vegetation a bit more variation in color. After completing this course, you will have a good idea how MARI can be used to texture terrain for both games or film.
Duration 1h 52m Difficulty Level Intermediate Project Files Included
What you will learn
01. Introduction and project overview 01:24
02. Setting up the project 12:04
03. Creating a base rock texture 11:05
04. Creating sand for our beach 12:08
05. Painting areas affected by the water 11:36
06. Creating a base grass texture 10:37
07. Adding snow caps to the mountains 09:44
08. Masking the grass texture 09:53
09. Painting initial areas of sediment 12:10
10. Continuing to paint areas of sediment 11:00
11. Adding color variation to grass 11:17
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