Metasequoia 4 supports 64-bit natively. Over 4GB memories are available for objects, mapping images, undo buffers and so on. You can use both 32-bit edition and 64-bit edition with the same one license.
Vector based new GUI
Five "GUI texture"s including white and black are provides. You can select your favorite appearance. All GUI components are displayed by vector drawings, and buttons, icons and so on are displayed beautifully in the high resolution monitors like as IGZO and Retina displays.
An object can be deformed together with the embeded bones.
An object modeling along a center line can be made by the Armature.
N-gon (5 or more points in a face)
You can make a polygon with 5 or more points. And you can add edges (=divide a face) or erase edges (merge faces) easily.
Powerful modeling functions
Make a hole, Bridge, Fillet and so on are added newly, and many existing functions are improved.
OpenSubdiv; a Pixar's subdivision surface; is now supported. You can set weights for vertices and edges to round them. And, OpenSubdiv produces lesser distorted texture UVs.
View with a wide range
Now you can watch and edit in the smaller view than 1mm or the larger one than 1km.
You can display the scales with mm/cm/m/km/in/ft units, and input numbers with units.
The ambient occlusion makes dark in the secluded part, and bright in the opening part. This results are reserved in the vertex colors, and you can watch the objects from any direction.
The shadow of the object is displayed in real-time. The projected shadow gives a distance feeling to you.
Measure a length, an angle and a thickness
Ray tracing rendering
Import / Export
STL, PLY, FBX, COLLADA(DAE) files are supported both importing and exporting. STL and PLY are used for 3D printings and 3D scanning. FBX and COLLADA are used by professional 3DCG software and game development environments like as Unity.
Selection targets for UV and 3D can be selected separately in [UV edit].
Ctrl+Shift+Click toggles the selection of a group in [UV edit].
Add a setting of reversing Alt key for Scale/Rotate in the configuration of [UV edit].
FBX export supports smoothing groups.
[UV edit > Magnet] sometimes moves vertices in an other object.
Strings at a side of a handle are not sometimes shown in [UV edit > Lattice].
A part of connected group is sometimes separated by [Repacking only] in [UV edit > Auto unwrap].
[Armature] moves vertices to wrong direction when both side of symmetric vertices are selected.
Snapping in [Bone] does not work correctly.
A preview is not updated while changing by [Flatten] or using a part of plugins.
[Boolean] does not work on ShiChuang XP.
Each command cannot be called from a Tool Panel when a Command Panel is hidden.
An item is sometimes inserted to the wrong position when an item's order is changed by dragging an item in the Material Panel
Undo is not updated when material's settings and so on are changed.
A mode specifying a parameter by a color sometimes works incorrectly in the Material Property.
A scrolling in a list does not work correctly with specific mice.
A shortcut key assigned to a part of menus in [Disp] options does not work.
A shortcut assigned to CapsLock key does not work.
A line's selection status is sometimes displayed incorrectly in the Direct3D 11 renderer.
File association fails on ShiChuang XP.
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