English | MP4 | 1280x720 | 60 kbps | 44 KHz | 5 hours | 1.94 Gb
Learn to model a high resolution asset for games or film - and setup materials in Keyshot for presentation.
In this series, we'll look at creating a high-resolution camera for insertion into a full-page advertisement. We'll be creating the camera using a variety of methods to model each piece of the equipment. We want the camera to have enough resolution and details that when it's lit within Keyshot (once we drop the camera into our scene), every detail will stand out perfectly for our full-page ad. We'll then take the final renders and drop them into Photoshop to composite them into the full-page ad and add any final special effects.
(Students - please look under Section 1, Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, coMbat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
What are the requirements?
A solid understanding of 3d modeling with Maya and a comprehensive understanding Maya's interface
What am I going to get from this course?
Over 23 lectures and 4.5 hours of content!
Model a High Resolution Camera with Maya
Improve your Sub-D modeling with a Complex Mesh
What is the target audience?
Intermediate-to-Advanced 3d Artists
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