» » » MeshFusion Workflows in MODO

Information of news
  • Author: Maxo
  • Date: 17-09-2015, 22:07
17-09-2015, 22:07

MeshFusion Workflows in MODO

Category: Tutorials / 3D

MeshFusion Workflows in MODO

Digital Tutors - MeshFusion Workflows in MODO
Software: MODO 901 | Project Files: Included | 550 MB

In this MODO tutorial, we’ll learn about the MeshFusion interface and begin building up a simple tree-based Fusion object.

Booleans have been around for a long time, and by adding or subtracting different objects from one another we can create surprisingly complex objects. But issues like poor transitions from object to object and messy final topology have sometimes made Booleans difficult to work with, even if they do save time.

MeshFusion, which is built into MODO 901, eliminates a lot of those issues and will allow us to combine smoothed objects together with a great deal of control over the transition edges and in complex Boolean trees or networks. We’ll learn to manipulate the objects within our Fusion item and change how they behave.

We’ll also learn to modify strips to change the look of object transition lines. We’ll learn to use a schematic-based approach to creating large Boolean networks by connecting nodes. We’ll finish up by learning to output polygon geometry from our Fusion items.

By the end of this MODO training, you’ll have a solid understanding of how you can use the MeshFusion plug-in in your own projects.

I'm recommend Buy a Premium Account Rapidgator.net, Uploaded.net or Nitroflare.com = High speed+parallel downloads!



Site BBcode/HTML Code:
Dear visitor, you went to the site as unregistered user.
We recommend you Sign up or Login to website under your name.
Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.

Tag Cloud

archive of news

free html hit counter