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  • Author: Maxo
  • Date: 19-09-2015, 11:26
19-09-2015, 11:26

Game Physics - Extend Unity 3D's Physics Engine in C# Code

Category: Tutorials / 3D

Game Physics - Extend Unity 3D's Physics Engine in C# Code

Udemy - Game Physics - Extend Unity 3D's Physics Engine in C# Code

Step-by-step tutorial on how to create a basic rigid body motion physics from scratch. Taught in C# using Unity 3D free.
Learn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code.

I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don't then check out my Complete Unity Developer course.

Why would you take this course?
  1. To understand game physics better.
  2. Practice creating your own physics components.
  3. Improve your knowldge of Newtons Laws of Motion.
There is a thriving community, and we will be providing our usual world-class support that our students have come to expect.

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