In this ZBrush tutorial, we'll learn how NanoMesh enables artists to quickly instance models using other surfaces.
We'll learn to use the ZModeler brush to quickly add NanoMesh instances to objects. We'll learn to use the NanoMesh settings to randomize the instances across a surface to give them a more natural look.
You'll also learn to create your own NanoMesh brush that you can populate with custom pieces of geometry so they're right at your fingertips. We'll cover tiling instances across polygons to create patterns and methods for adding color to our instances. Finally, we'll look at how we can convert our instances to actual geometry and even seamless meshes.
By the end of this ZBrush training, you'll have a much better idea of how to work with NanoMeshes and how you can start to incorporate them into your own workflow.
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