Taught by experienced trainer Sergio Mucino, this advanced tutorial guides you through a deep understanding of how to approach rigging bipedal characters. You will learn how to not just rig a character, but also analyze the mesh to gain a better understanding of its rigging requirements. You'll also learn how to design a layered rig capable of performing a variety of tasks, and how to keep rigs modular by saving out Assemblies that allow for better reusability. This training includes in-depth coverage on the use of Forward Kinematics setups and Inverse Kinematics, blending rigs, creating procedural setups, making pseudo-muscle rigs, generating facial setups and rigging props. Once completed, you will have an advanced, fully-rigged, animation-ready character.
The training is delivered as 63 videos, with each session focusing on a single area of the rig. Each subsequent chapter builds on lessons learned in the earlier videos. An included index lists the topics covered for easy referencing. Also included are the scene files for the start and end of each session so you can follow along and jump in at any point along in the training.
This advanced tutorial guides you through the process of rigging bipedal characters and analyzing the mesh to gain a better understanding of its rigging requirements.
You?ll also learn how to design a layered rig capable of performing a variety of tasks, and how to keep rigs modular by saving out Assemblies that allow for better reusability.
This training includes in-depth discussion on the use of Forward Kinematics setups, as well as Inverse Kinematics, how to blend rigs, create procedural setups, make pseudo-muscle rigs, generate facial setups, and rigging props.. Once completed, you will have an advanced, fully rigged, animation-ready character.
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