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  • Author: Solid
  • Date: 28-09-2015, 17:20
28-09-2015, 17:20

Texturing Sci-Fi Game Assets in Substance Designer

Category: Tutorials

Texturing Sci-Fi Game Assets in Substance Designer

Texturing Sci-Fi Game Assets in Substance Designer
2h 49m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 1 ch | 1.13 GB
Genre: eLearning | Language: English

In this Substance Designer tutorial, we'll learn how to texture game assets using a spaceship as an example.
Along the way, we'll be creating custom nodes to speed up our workflow that can also be used for future projects as well as exposing useful parameters so other artists can easily tweak values.
By the end of this Substance Designer training, you'll learn how to texture game assets using a master node graph that'll allow us to plug-in brand new assets to give us quick, easy and consistent textures.
http://nitroflare.com/view/8FE37714D055831/textuscifisubsdes.r.part2.rar
http://nitroflare.com/view/D775CF6D0D04BDC/textuscifisubsdes.r.part1.rar
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http://uploaded.net/file/u5rl3tz0/textuscifisubsdes.r.part2.rar
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http://rapidgator.net/file/8da6c3a8199ca451b78339f8085e4d2b/textuscifisubsdes.r.part2.rar.html

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