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5-10-2015, 20:09

Udemy - iOS Control Systems with Swift 2 or 1.2 and Sprite Kit

Category: Tutorials / Other

Udemy - iOS Control Systems with Swift 2 or 1.2 and Sprite Kit

Udemy - iOS Control Systems with Swift 2 or 1.2 and Sprite Kit
MP4 | Video: 1280x720 | 61 kbps | 44 KHz | Duration: 7 Hours | 971 MB
Genre: eLearning | Language: English

A quick start guide to programming one of the hardest elements of any game, controlling your characters.
This seven hour tutorial series has one main aim to it: give you a quick start guide to programming one of the hardest elements of any game, controlling your characters. Most programmers begin a new app by prototyping the controls. It's just a natural starting point for production, and it can be one of the biggest stumbling blocks for new developers. With a dozen example projects and 24 videos, you can start wherever you like and implement any of the control systems below...

Accelerometer controls
Simple touches, taps and swipes
Rotation, pan, pinch, and long press gestures
Path-based movements
Aim and release slingshot style controls
Directional pad controls
Virtual joystick controls in a top-down flying game
Virtual joystick controls in an isometric-viewed world
Virtual joystick controls in a traditional side scroller/ platform world
Attacking, jumping and double-jumping with virtual buttons
This series was developed with Swift 1.2 and uses Apple's very own Sprite Kit game engine. While you master the control methods above, you'll also learn the basics of game development: animating texture atlases, creating classes for players and collision objects, working with physics, creating world nodes, and countless other nuggets of know-how for making an awesome game with Xcode.

What are the requirements?

Some prior familiarity with Swift or any programming language is preferred
Have a Mac with Xcode 6.3 Installed
What am I going to get from this course?

Over 32 lectures and 6.5 hours of content!
Programmably control characters using Swift 1.2 and Sprite Kit
Get experience working with many SKActions
Make a sprite follow a path.
Control objects using the Accelerometer
Use every type of gesture recognizer to move or rotate sprites
Create a virtual joystick or directional pad to move a side scrolling, top down or isometric character
Create an aim and release type world to slingshot a character
What is the target audience?

New Xcode programmers focused on game development using a Mac

Udemy - iOS Control Systems with Swift 2 or 1.2 and Sprite Kit


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