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6-10-2015, 08:38

Udemy - Intermediate Topics for Unity Game Developers - Part One

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Udemy - Intermediate Topics for Unity Game Developers - Part One

Udemy - Intermediate Topics for Unity Game Developers - Part One
MP4 | Video: 1280x720 | 60 kbps | 44 KHz | Duration: 4 Hours | 500 MB
Genre: eLearning | Language: English

Beginner indie game developers have many tutorials, so this course takes you to being an advanced developer and designer
Have you noticed almost every course on Udemy is for beginners?

In this first part of a three-part course, we will discuss many topics that aren't typically covered by courses meant only for beginners.


Learn how to use Unity UI! Become familiar with designing UI in your games and applications in Unity using C Sharp. Every application needs UI, so it is important that you learn the ins and outs to improve not only the game creation process but also the user experience.

Learn to set up the Interactive Graphic User Interface.

Understand the organization of Unity UI.
Learn how to set up responsive GUI.
Recognize the methods for creating and calling functions with Unity UI.
Every Game Needs Graphic Interface

Like water to humans, graphic interface is needed for any program that is published. From sliders, buttons, and toggles, to simple panels that show instructions for the user. Unity UI allows for easy setup of these functions. We will learn how to set up graphics, so they stretch with the screen and go over all the important components of the UI. We'll do this by creating a simple menu script that grabs information from the player and stores it.

Many doors will open to you once you have a grip on GUI. When working with a team having an understanding of UI helps your stand out. You might become the leader for GUI creation, or you might become the go-to guy for any interface support.

Section Content Overview

The course is meant to expand your knowledge in tools provided in the Unity game engine. You'll the importance of anchor points, pivot points, and other UI related features. Our goal will be to create a scene where we use all of the Unity UI elements and interact with the input via C Sharp code.

Midway through the course you will have learned how to set up GUI to your needs and liking. Whether you want it to reach the screen and work on all devices or just fit your screen resolution, this you will learn how to hand GUI confidently.

After following along this course, you will be able to use this information in any Unity project.

Learn to use Unity and C Sharp to create a fun and simple physics game. You do not have to be an expert programmer to take a project from start to finish.



Learn to Program a Fully Functioning Game

Learn to create a working scene inside of Unity
Understand how to plan out a game
Recognize the importance of organization
Find how simple it is to create a Unity game
Going From an Idea to a Game

When starting Unity, it can be difficult actually to get started. Unity comes with so many tools that it can scare people from completing their project. We'll challenge that idea by creating a game with three simple scripts and the Unity Physics Engine.

This course will help break the idea that it takes months to create a Unity project. When you complete this course, you will have one of your first portfolio ideas as well as an understanding of project flow. It is one thing to know something and another to have experience in doing it.

Create an Entire Game Yourself

At the end of the course, you will know how it feels to compete an entire Unity project. You will also have a grasp on some C Sharp coding skills that will help you in a future project. The benefit of taking this course is that it will become the foundation on how you expand your Unity knowledge. As a beginner after making this first game, you will have the understanding needed to make any game that you want.

You'll leave with new skills from drafting ideas to figuring out what code and system will be necessary to achieve your goal. The course introduces you to ideas and tools that you will to expand your Unity knowledge.

Learn how to use Object classes inside of Unity while creating a system that we push to the Unity Asset Store. Object classes are important to store a lot of data. They can be used for saving, data management and to create complex systems such as a way to undo and redo actions inside of the Unity project.



Understand How to Create Systems with Object classes.

Understand the benefits of Object classes.
Learn how to store and call information from an Object class.
Learn the steps for publishing an asset
Clean and Optimize Code with the Object Class.

When starting a big project inside of Unity, it is important to have clean code that everyone can read. Using the Object calls helps specify where information is located for other users, saving and loading purposes, and to create a holder for multiple important variables.

Working with Object classes can make a 400 line script to a 100 line script. This optimization can increase workflow, prevent variables from being acidity deleted, and is a great foundation for saving and loading scripts. Your code should always be clean and easy to read. The Object class insures that.

Learn how to develop clean publishable code you can sell in the Unity Asset Store

The course expands knowledge in the Object class. You'll learn how to develop clean and optimized code that is worthy of publication.

This course takes you from an idea to the creation of a product that can be used in other Unity projects. We go from learning what an Object class is and how to use it, to learning how to use the Object class in our undo and redo system to publication of the product.

You will learn one of the most important features of Object oriented programming.

After following along this course, you will be able to use this information in any Unity project.

All assets needed for you to follow along with the course are included for free.

What are the requirements?

Have installed Unity 4.6 or higher and Monodevelop
Students need to know how to move around Unity with basic Unity UI knowledge.
Have a basic understanding of Unity components.
Students who do not know basic programing or have an understanding of game planning should not take this course
Students that do not have beginner code knowledge of C Sharp should not take this course.
What am I going to get from this course?

Over 25 lectures and 3.5 hours of content!
Learn how to set up your project in Unity
Learn how to use physics in 2D game.
Learn how to call scripts in the scene.
Learn to use Player input.
Understand the Object class.
Learn how to use the Object class with other scripts inside of your Unity scene.
Have an understanding of C sharp lists.
Know how to publish Unity projects on the Asset store.
What is the target audience?

This course is for students that are new to the basics of Unity UI.
This course is for students who want to learn how to create a simple game in Unity step-by-step
This course is for students that are new to object classes and creating products for Unity








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