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  • Author: Maxo
  • Date: 7-10-2015, 01:12
7-10-2015, 01:12

Creating a Tileable Material in Substance Designer

Category: Tutorials / 3D

Creating a Tileable Material in Substance Designer

Digital Tutors - Creating a Tileable Material in Substance Designer
Software: Substance Designer 5.1, ZBrush 4, Marmoset Toolbag 2.07 | Project Files: Included | 1.17 GB

In this Substance Designer tutorial, we’ll learn a variety of methods to create a tileable material.

We’ll explore fully procedural techniques by using noise nodes and processing nodes to create our basic shapes. We’ll also learn how to utilize common methods of texturing such as utilizing a ZBrush sculpt and photo-sourcing a texture to add detail to our material.

In exploring various techniques we’ll learn how Substance Designer can be used to enhance and compliment the techniques already implemented in modern texturing pipelines.

By the end of this Substance Designer training, you'll have working knowledge techniques and the tools necessary to be able to adapt for your own specific texturing needs.

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