1 h | Video: AVC (.MP4) 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 118MB
Genre: eLearning | Language: English
Indie game developers learn three different methods to implement a save game feature in Unity 3D including autosave
What are the requirements?
Understanding of scripting in C# inside Unity.
Unity 3D installed on your computer.
What am I going to get from this course?
Over 9 lectures and 34 mins of content!
Give the player the option to save the game through a menu.
Make an auto-save feature so the player doesn't interrupt the gaming session.
Save all the information you want about your player (level, name, stats, items, etc.)
One of the following code editors: MonoDevelop, Visual Studio, Visual Studio Online, Visual Studio Code.
What is the target audience?
Intermediate/Advanced Unity 3D users that want to implement advanced behavior in your games
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