English | 2015 | mp4 | H264 1280x720 | AAC 2 ch | 14 hrs | 4.15 GB
eLearning, Development, Programming Languages | Skill level: Intermediate level
An intensely practical, comprehensive and quirky look at JavaFX and Swing. Instructors are ex-Google, Stanford.
- Prerequisites: Basic understanding of Java
- Taught by a Stanford-educated, ex-Googler, husband-wife team
- Includes real-word examples and hundreds of lines of source code
A definitive guide to JavaFX, and a comprehensive guide to Swing are packed into this intensely practical, quirky guide to building awesome UIs in Java
Let’s parse that.
- This course is a definitive guide to JavaFX: every important part of the framework is covered in great detail, with sophisticated examples and context
- The course is a comprehensive guide to Swing: you will be able to build sophisticated, clean Swing apps, and employ every important technique.
- The course is intensely practical, packed with dozens of examples and hundreds of lines of included source code.
- The course is also quirky. The examples are irreverent. Lots of little touches: repetition, zooming out so we remember the big picture, active learning with plenty of quizzes. There’s also a peppy soundtrack, and art - all shown by studies to improve cognition and recall.
- Swing: Framework basics; JFrames, JPanels and JComponents; Menus and menu handling; Trees and their nuances; File choosers, buttons, browser controls
- Design: The MVC Paradigm, Observer and Command Design Patterns; Dependency Injection via FXML
- Programming Drills (code-alongs, with source code included)
- A News Curation app to summarise newspaper articles into a concise email snippet
- Animated GIF generation, using Java Image libraries as well multi-threading support
- A fully fledged Media Player to play MP3 and MP4 files; complex wiring up of UI elements to make sure the little details (volume control, position sliders) work right
- 2D Animations to rival those available in Powerpoint and other presentation software
- 3D Animations including moving cameras, rotation and transition of 3D shapes
- Bubble Charts and Tables to represent revenue, market valuation and growth of a set of companies - a business app as good as Excel
- SceneBuilder and FXML support, so that design and implementation can be divvied up between designers and software engineers
Talk to us!
Mail us about anything - anything! - and we will always reply :-)
What are the requirements?
- Programming expertise at the level of a Programming 101 Class, preferably in Java.
What am I going to get from this course?
- Over 54 lectures and 13.5 hours of content!
- Build sophisticated user interfaces in Java, both in JavaFX and in Swing
- Use menus, trees, buttons, tables and all the important standard UI-building techniques - both in JavaFX and in Swing
- Use Scenebuilder and FXML to effortlessly create UIs using dependency injection
- Build business apps with charts and tables that rival spreadsheets like MS-Excel
- Leverage the power of Properties and Bindings to get the little details right
- Build 3D animations in JavaFX
- Use JavaFX Media support - build an entire, fully functional media player, and also know the limits of Java media capabilities
- Understand the MVC paradigm and the observer and command patterns that underpin virtually all modern UI frameworks
What is the target audience?
- Yep! UI engineers looking for a definitive resource on JavaFX, the future of Java UI programming
- Yep! UI engineers looking for a comprehensive first-principles guide to Swing, the most popular UI programming framework right now
- Yep! Back-end engineers seeking a one-stop-shop course for building awesome front-ends
- Nope! This course is not right for you if you are looking for a Programming 101 course. You should have a good grasp of programming, ideally in Java, to benefit from this course
- Nope! This course is probably not right for you if you are a product manager or tech investor - this course is pretty much exclusively focused on the "how", not the "what"