Learn to create a warehouse environment for games using the modular workflow!
In this course, Emiel Sleegers is going to be covering the full workflow of how to build a modular warehouse environment scene using both Maya and CryEngine. Here he will be teaching topics ranging from the initial planning phase and breakdown of a concept to determine the modular pieces needed, to the creation of set models and tileable textures, as well as the final stages of getting your models and textures into CryEngine. Finally, we'll cover the process of actually building the environment set and bringing it all together, and move on to creating lights for your final render.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.
What are the requirements?
What am I going to get from this course?
Over 21 lectures and 4 hours of content!
Learn to build a modular warehouse environment using Maya and CryEngine
Build and Light a scene inside of CryEngine
Setup the scene for your final renders
What is the target audience?
Intermediate-to-advanced 3d artists interested in learning to build a modular scene for games
This class is gear for those already familiar with basic asset modeling in Maya
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