Primate Anatomy Part 1
In this six part tutorial, internationally renowned Artist and Instructor Ben Mauro shows us the tools and techniques necessary to build a high-resolution primate skull. Working within ZBrush 4R6, Ben utilizes a set of ZBrush tools and reference material to shows us his techniques to turn a simple three-dimensional sphere into a complex and highly detailed Chimpanzee Skull.
Primate Anatomy Part 2
In this twelve part tutorial, internationally renowned Artist and Instructor Ben Mauro continues to work within ZBrush 4R6 taking us through his process of creating a highly realistic Chimpanzee Bust from a simple three-dimensional sphere. He builds upon his primate skull created in his previous tutorial and demonstrates how to best utilize reference material to create desired results. Ben discusses how he renders, exports and brings sculpts into Photoshop before using a number of photobashing tips for added realism.
Ben Mauro is a US born concept designer and digital sculptor. He studied industrial design and entertainment design at Art Center College of Design in Pasadena, California. After college he relocated to Wellington, New Zealand where he worked at Weta Workshop from 2009- 2013, over that time he contributed to a vast array of Film, Television and Videogame projects such as ‘The Hobbit Trilogy’ and ‘Elysium’ among many many others. Before coming to Weta he worked as a freelancer for various clients including Boston Dynamics, Treyarch, LucasFilm, Rhythm & Hues, Activision, EuropaCorp, Universal Pictures, Sony Pictures Animation, Insomniac Games, Design Studio Press and Vishwa Robotics. In 2013 he moved to Singapore working as an independant freelance concept designer where he continues to offer his design services to clients around the world.