Game Asset Creation: Stylized Wooden Crate
Duration: 2hr 17m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 450 MB
Genre: eLearning | Language: English
Game development often involves building a series of smaller assets that can be reused throughout the design. This project shows how to create a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasures, or be triggered to explode. Joel Bradley introduces the various tools and workflows in 3ds Max and Substance Designer for modeling and texturing low-polygon assets like this crate, for use in a real-time game engine such as Unreal Engine 4.
Modeling the wood frameAdding structural reinforcementsCreating nails with primitivesUnwrapping the wood and nailsCombining UV elementsExporting the FBX fileCreating the shader in Substance DesignerSimulating weathering and edge wearImporting the mesh in Unreal EngineApplying the substance