» » Modeling a Theme Park Ride in 3d with Maya (Beginner)

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  • Author: BaDshaH
  • Date: 16-12-2015, 11:06
16-12-2015, 11:06

Modeling a Theme Park Ride in 3d with Maya (Beginner)

Category: Tutorials

In this Maya based course, we will cover various tools and methods to create our very own theme park ride, the roller coaster. We will focus on creating the ride itself, including the track, the car models, and , however within the bonus section we will also be creating some of the elements associated with theme park rides - walkways, trashcans, grass, gates, flags, and turnstiles.
This course is aimed at the beginner / intermediate Maya or 3D user, which means a very basic understanding of core 3d terminology and workflow is assumed. All other methods, tools, techniques and workflows, will be explained to the extent that an understanding of the "why" certain methods were used, will be gained. This will serve to deepen the knowledge of the tools/techniques and allow them to be used in the future on your own projects.
The style of this course will be both tool/technique and element/project based. What this means, is that not only will you learn how to use a particular tool or technique, but you will also put them to use by building various elements geared towards this project.
We will be utilizing Maya 2013 (recommended) for the duration of the course, however most of the methods and/or techniques can be completed in prior versions as well as many other 3d applications.
Scene Files (Maya Specific)
Reference Images
Bonus Scene Files (Unspecific 3d format - OBJ, FBX, etc..)
Bonus Models (Maya Format and OBJ / FBX)
Bonus Simple Modeling Light Setup Script
Over 12 Hours for Main Course Material
Over 3 Hours Bonus Material
What are the requirements?
Maya 2013 (Preferred) Previous Versions should be ok
Alternate 3d software may work as well
What am I going to get from this course?
Over 40 lectures and 15.5 hours of content!
Learn how to create a cool roller coaster track and car
Learn how to create a fancy 3d sign / logo
Learn various modeling tools and methods
Learn why some methods were chosen over others
Learn how to use various deformers
What is the target audience?
Everyone interested in Modeling in 3D
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